Concept

Everyone designs, who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state. Design, so construed, is the core of all professional training; it is the principal mark that distinguishes the professions from the sciences. Schools of engineering, as well as schools of architecture, business, education, law, and medicine, are all centrally concerned with the process of design.

Herbert A. Simon Winner of 1978 Nobel Prize in Economics and 1975 Alan Turing Award

Designers know a lot about how to control perception, how to present information in some way that helps you find what you need, or what it is they think you need. Information is only useful when it can be understood.

Muriel Cooper MIT's Visible Language Workshop, and co-founder of the MIT Media Lab

Nope, graphic design won’t save the world. Smart machines are replacing human. Should we worry when graphic design comes to extinction? Designers, we are not that special. Burst your bubbles. Tie your knot with art / culture / economy / politics / history / climate / etc.

Designers, how decent are you to stand the dissents?

Ellena Ekarahendy Chairperson, Media & Creative Industry Workers' Union for Democracy (SINDIKASI)

Research Design: Qualitative, Quantitative, and Mixed Methods Approaches

John C. Cresswell

Design–the designer and designed objects, images, systems and things–shapes the form, operation, appearance and perceptions of the material world we occupy.

Tony Fry (2003) Quoted in Alexandra Crosby, "Designing Futures in Indonesia," PORTAL Journal of Multidisciplinary International Studies vol. 3 no. 12 (2016)

Dysfunction by design: Political finance and corruption in Indonesia

Marcus Mietzner Critical Asian Studies vol. 47 no. 4 (2015)

No design practice takes place outside of a series of economic conditions that make it possible … uneven economic relations, with consequences for legal and cultural power, shape what counts as legitimate design practice. … The “knowledge” that flows around these design processes is not impersonal, abstract, or timeless. It emerges at particular moments, voiced by particular people, who speak with particular kinds of authority – cultural, technical, spiritual – and their right to speak is contingent on that authority.

Lily Irani, Janet Vertesi, Paul Dourish “Postcolonial Computing: A Lens on Design and Development.” In SIGCHI Conference on Human Factors in Computing Systems (2010)

New life-worlds and professional identities are brought into being when Chinese factories transform their empty assembly lines into incubators, when the World Bank hosts Digital Jam sessions, and when Accra’s iSpace trains people in how to code. … the global appeal of such design methods lies exactly in their promise to upgrade individuals and nations along a trajectory of Western innovation hubs. Yet, none of this happens without contestation, frictions, and awkward misfits. … Much is at stake in all these sites; the future of the nation, especially its place in global comparison, is portrayed as hinging on the successful upgrading of individuals into entrepreneurial citizens and on the making of a new kind of professional identity. This identity is of professionals who converse with ease in a globalized culture of “designerly” innovation.

Seyram Avle, Silvia Lindtner, Kaiton Williams “How Methods Make Designers.” In CHI 2017 on Human Factors in Computing Systems

Konsep

Kebanyakan orang menganggap desain hanyalah isu pengemasan visual, estetika atau make-up: bagaimana membuat benda, tempat, dan orang menjadi tampak menarik. Padahal mendesain sebetulnya juga adalah merancang. Pun, setidaknya dalam tiga dasawarsa terakhir, kita menyaksikan desain memicu perubahan pada banyak rantai nilai industri kreatif. Seorang desainer bisa fokus tidak hanya pada branding, produk, penerbitan, interaksi, antarmuka (interface), web, analisis dan visualisasi data, video game, tapi juga infrastruktur, penelitian dan pengembangan, immersive experience, bio-design, sustainable design, hingga perancangan kampanye politik dan skenario kritis seperti mitigasi bencana. Desain merambah hampir setiap aspek aktivitas manusia, mulai dari bisnis, politik, hingga sains, pendidikan, dan pembuatan kebijakan.

Karena itu, dibutuhkan ruang untuk membahas praktek desain dengan kritis. Desain, bukan sekedar sebagai estetika pengemasan visual dan penciptaan nilai tambah dalam rantai ekonomi kreatif, tetapi sebagai proses merancang yang melibatkan publik dan berbagai ahli, praktisi, peneliti, pengguna dari berbagai bidang ilmu dan latar belakang. Desain juga dipilih sebagai topik pintu masuk karena di Surabaya—dan di banyak kota lainnya—terjadi pertumbuhan pesat sekolah desain dan industri kreatif. Umumnya sebagai bagian dari fakultas seni atau ilmu terapan (applied arts atau applied sciences), di mana dikatakan desain berperan besar ke hulu (forward linkages) dan hilir (backward linkages).

Surabaya Design Summit (SDS) diselenggarakan untuk berbagi informasi dan pengetahuan, bertukar pikiran dan pendapat sebagai upaya membangun pemahaman kritis atas berbagai praktik desain dalam kaitannya dengan dinamika sosial, budaya, ekonomi, teknologi, politik, dan ekologi lebih besar. SDS sendiri adalah transformasi dari Design It Yourself Surabaya (DIYSUB), konferensi desain internasional yang telah kami gelar lima kali setiap tahunnya selama 2011-2015. Dengan mengundang sejumlah pakar dan aktivis lintas disiplin dari dalam dan luar negeri, SDS juga dirancang sebagai titik strategis untuk mengembangkan jejaring perorangan dan organisasi di Surabaya dan sekitarnya.

Tema tahun ke-6: Inter-Lokal

Di helatan keenam ini, SDS mengangkat tema “Inter-Lokal” untuk menjelajahi gagasan mengenai keterhubungan dan jaringan. Di era masyarakat yang konon dunianya saling terhubung hampir 24 jam, kita perlu memeriksa ulang kualitas hubungan yang terjalin, serta dampaknya pada masyarakat dan lingkungan. Telah kita lihat bagaimana keterhubungan dapat mempermudah arus informasi, komunikasi, transportasi, dan (konon) kolaborasi yang melampaui batas geografi, sistem administrasi, dan budaya. Namun bagaimana kita membangun dan merawat hubungan-hubungan ini agar setara dan seimbang? Sebagai contoh, ketika ada hubungan, “kolaborasi”, kerjasama antara pihak dengan tingkat kekuatan ekonomi, modal sosial dan pemahaman budaya yang berbeda, rentan timbul banyak kerisauan, kesalahpahaman, konflik, serta berbagai peluang eskploitasi. Bagaimana kita selaku desainer dan perancang, merespon tanggapan-tanggapan untuk bekerjasama dan menjalin hubungan secara mutual, adil dan manusiawi? Bagaimana kita menjajaki dan mengenali potensi identitas, kecerdasan, kreativitas dan sumber daya lokal, menjalin hubungan dan jaringan yang lenting dan sehat?

Untuk merespon tema ini, sesi diskusi panel dan meja bundar (roundtable) SDS digelar selama 10 Mei 2018 hingga Sabtu, 12 Mei 2018, di C2O library & collabtive. Dalam 10 sesi tersebut, kita akan mendiskusikan inter glo-cal represenation (bagaimana representasi lokal, khususnya Indonesia, bermain di panggung global), South East & Asian (konteks Asia, Asia Tenggara, dan negara Selatan), Rethinking Work & Labour in Digital Age (memikirkan ulang kerja di era digital), Progressive archiving (pengarsipan), Art & Design Pedagogy (pendidikan seni & desain), Women in art, design, and technology collectives (perempuan di kolektif seni, desain, dan teknologi), Digital innovation in orality-based society (inovasi digital dalam masyarakat berbasis lisan), Advancing glo-cal design power (bagaimana karya desain lokal berkiprah di kancah global), Emerging curatorial practices (praktek-praktek kuratorial baru), dan Consolidating Collectives and Cooperatives (membahas penguatan dan pengorganisasian kolektif dan koperasi).

Selain itu, ada pula berbagai acara satelit seperti kuliah tamu, lokakarya, Wikipedia edit-a-thon, yang diselenggarakan bekerjasama dengan komunitas dan institusi pendidikan lokal seperti Wikimedia Indonesia, Institut Teknologi Sepuluh Nopember, UK Petra, Sinema Intensif, dan lain sebagainya.

Concept

Most people think design is just a matter of visual packaging, aesthetics or make-up: how to make things, places, and people look pretty. But design is not merely about appearance—it is also about planning and devising courses of actions. At least in the last three decades, we have seen designs sparking changes in the value chains of many industries. A designer can focus not only on branding, product, publishing, interaction, interface, web, data analysis and visualization, video games, but also infrastructure, research and development, immersive experience, bio-design, sustainable design, political campaigns and critical scenarios such as disaster mitigation. Design spread to almost every aspect of human activities, from business, politics, to science, education, and policy making.

Therefore, a space to critically discuss design discourse and practices is needed. Design, not just as aesthetic visual packaging and value creation in the creative economy chain, but as a designing process that involves the public and various experts, practitioners, researchers, users from various fields and backgrounds. We also choose design as an entry point because in Surabaya—and in many other cities—we are witnessing rapid growth of design schools and creative industries. Generally seen as part of the applied arts or applied technical schools, it is said that the design plays a major role in forward linkages and backward linkages.

The Surabaya Design Summit (SDS) is organized to share information and knowledge, exchange ideas and opinions as an effort to build a critical understanding of various design practices in relation to greater social, cultural, economic, technological, political and ecological dynamics. SDS itself is a transformation of Design It Yourself Surabaya (DIYSUB), an international design conference that we have titled five times each year during 2011-2015. By inviting a number of interdisciplinary experts and activists from within and abroad, SDS is also designed as a strategic point for developing individual and organizational networks in Surabaya and beyond.

6th year theme: Inter-Lokal

In this sixth installment, SDS took the theme of “Inter-Local” to explore the idea of ​​connectedness and networks. In an era that are supposedly connected for almost 24 hours, we need to re-examine the quality of the relationships, and their impact on society and the environment. We have seen how connectedness can facilitate the flow of information, communication, transportation, and (purportedly) collaboration beyond the limits of geography, administrative systems, and culture. But how do we build and maintain these relationships to be equal and balanced? For example, when a relationship, “collaboration”, and cooperation are built between parties with different levels of economic power, social capital and cultural understanding, there is also a lot of vulnerabilities for misunderstandings, conflicts, and exploitation. How do we as designers and designers respond to responses to cooperate and establish relationships that are mutual, fair, and just? How do we explore and identify potential local identity, intelligence, creativity and resources, establishing healthy relationships and networks?

To respond to this theme, panel discussion sessions and roundtable in SDS are held between May 10, 2018 to Saturday, May 12, 2018, in C2O library & collabtive. Within the 10 sessions, we will discuss inter-glo-cal representation (how local representations, especially Indonesia, play on the global stage); South East & Asian; Rethinking Work and Labour in the digital age; Progressive archiving; Re-designing Art & Design Pedagogy; Women in art, design, and technology collectives; Digital innovation and challenges; advancing glo-cal design power; emerging curatorial practices; and Consolidating Collectives and Cooperatives.

In addition, there are various satellite programs such as guest lectures, workshops, Wikipedia edit-a-thon, organized in collaboration with local communities and educational institutions such as Wikimedia Indonesia, Sepuluh Nopember Institute of Technology, UK Petra, Intensive Cinema, and so on.